NeonHades2Hades II guideSearch the guide
NeonHades2Hades II guideSearch the guide

Independent Hades II guideNot affiliated with Supergiant Games

Aspect build · Witch's Staff

Aspect of Anubis

You have the Ankh Scepter, which raises recruited Shades wherever you slay foes.

Choose the goal for this run. Every mode is a complete, aspect-specific build.

BOverallModerate learning demandBConsistencyAClear speedBSafetyCHigh Fear

Choose the run goal

Prepare the aspect, starting Keepsake, Arcana, Familiar, Hex, and ranks before choosing a run goal.

Pre-run preparation

Understand the aspect before funding a plan

Set your ranks and pre-run tools here. Then choose Strongest or Safest for the combat decisions you make during the run.

Leave the Crossroads with a complete setup

Prepare what both goals share first. Each goal then lists only what changes.

Same for both goals

12 Grasp Arcana

If current Grasp cannot hold the full list, keep the cards that protect the main plan first, then add Persistence and Death before other support cards.

Familiar and Hex

PickWhyLimitFit
RakiFamiliarCritical chance can improve every damage source without changing the combat sequence.The random damage increase does not repair low Life, poor Magick recovery, or unsafe positioning.A
Night BloomHexA raised enemy adds damage and draws attention without replacing Melinoe's actions.The Hex needs an eligible slain enemy and is unreliable at the start of a room or in some boss fights.B

Strongest preparation

Start with

  1. 1Opening KeepsakeCloud Banglelimited use

    Use the opening region to secure the first preferred god and main Boon.

    At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

Safest preparation

Start with

  1. 1Opening KeepsakeBarley Sheaflimited use

    Use the opening region to secure the first preferred god and main Boon.

    At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Damage
10
Rank 2Rare
Damage
15
Rank 3Epic
Damage
20
Rank 4Heroic
Damage
25
Rank 5Legendary
Damage
30

Strongest run plan

Excels at
Kills create additional pressure
Watch for
Needs a kill before its signature value begins
BOverall grade

Combat sequence

  1. 1

    Focus the weakest controlled foe

  2. 2

    Create the first Shade

  3. 3

    Fight beside the Shade and direct Special toward its target

Also strong

  • Snowballs through rooms with several vulnerable foes

Avoid

  • Boss-only phases reduce the available summon loop
BConsistency
AClear speed
BSafety
CHigh Fear
Essential loadout

Take these five Boons first

Focus the weakest controlled foe

  1. Priority 1AttackHeaven Strike
  2. Priority 2SpecialSworn Flourish
  3. Priority 3GainBorn Gain
  4. Priority 4CastArctic Ring
  5. Priority 5DashBlinding Rush
Commit check

When this build comes online

The first two stages make the plan functional. The last is a power spike, not a reason to delay the run.

  1. 01
    The main move is funded

    Secure Heaven Strike.

    The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots.
  2. 02
    The build is online

    Secure the main choices: Heaven Strike + Sworn Flourish.

    Kills create additional pressure The named choices now reinforce the same sequence instead of competing for upgrades.
  3. 03
    The first major power spike

    Take Soulfilled Ankh if it appears.

    This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function.
Alternatives and slot details

Adjust only after the five essentials

Attack, Special, Cast, Dash, and Gain stay in the shown order when offers compete. Open a slot to see its other proven fits and fallbacks.

First choiceFallbacks if the first choice does not appearWhy
Priority 1 · AttackBuild focus
Heaven StrikeS

Your Attacks inflict Blitz.

Other proven fits
Sworn StrikeA

Your Attacks deal more damage and inflict Hitch.

This can fill the same attack role when its condition matches "Focus the weakest controlled foe". Keep the rest of the damage plan unchanged.
Flame StrikeA

Your Attacks inflict Scorch.

This can fill the same attack role when its condition matches "Focus the weakest controlled foe". Keep the rest of the damage plan unchanged.
Wave StrikeB

Your Attacks hit foes with a splash that knocks other foes away.

Use this only when the preferred attack choice is unavailable. It preserves "Focus the weakest controlled foe" without changing the damage loop.
This is a breakpoint for "Focus the weakest controlled foe". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions.
Priority 2 · SpecialBuild focus
Sworn FlourishS

Your Specials deal more damage and inflict Hitch.

Other proven fits
Nova FlourishA

Your Specials deal more damage in a larger area.

This can fill the same special role when its condition matches "Fight beside the Shade and direct Special toward its target". Keep the rest of the damage plan unchanged.
Wave FlourishB

Your Specials hit foes with a splash that knocks other foes away.

Use this only when the preferred special choice is unavailable. It preserves "Fight beside the Shade and direct Special toward its target" without changing the damage loop.
This is a breakpoint for "Fight beside the Shade and direct Special toward its target". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions.
Priority 3 · GainSupporting slot
Born GainS

Whenever you run out of Magick, Prime until the next location to restore all Magick.

Cardio GainB

Whenever your Attack or Special deals damage, restore Magick.

Use this if the preferred Gain choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Gain choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 4 · CastSupporting slot
Arctic RingS

Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.

Smolder RingB

Your Casts repeatedly inflict Scorch on foes in the binding circle.

Use this if the preferred Cast choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Cast choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 5 · DashSupporting slot
Blinding RushS

Your Sprint is faster and inflicts Daze on surrounding foes.

Frigid RushB

Your Sprint forms a Gust around you that lingers after you stop.

Use this if the preferred Dash choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Dash choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Optional ceiling

Duo and Legendary targets

Finish the functional build first. Open Requirement to compare this plan with the other valid options.

Duo Boons

Pairings this plan can reach without replacing its main actions.

Freezer BurnA

Whenever you inflict Freeze on a foe with Scorch, deal damage and remove Scorch.

This plan can open the target with Arctic Ring + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Warm BreezeA

Whenever you Dodge or a foe misses because of Daze, restore some Life.

This plan can open the target with Blinding Rush + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Thermal DynamicsA

Your Blitz effects also inflict Scorch whenever they deal damage.

This plan can open the target with Heaven Strike + Smolder Ring after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Cherished HeirloomA

Your Keepsakes are stronger this night (if possible).

This plan can open the target with Arctic Ring + Sworn Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Incandescent AuraA

Whenever you restore Magick during encounters, damage all Hitch-afflicted foes.

This plan can open the target with Sworn Flourish + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beach BallA

Your Sprint creates a watery globe behind you, which surges ahead once you stop.

This plan can open the target with Blinding Rush + Wave Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
One selected Boon satisfies more than one prerequisite group.
Choose one Boon from each of 3 prerequisite groups.Other options
  1. Group 1
  2. Group 2
  3. Group 3
Sun WorshiperA

In each encounter, the first foe you slay returns to fight for you.

This plan can open the target with Born Gain + Blinding Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Hail StormA

Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.

This plan can open the target with Heaven Strike + Arctic Ring after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Tropical CycloneA

While standing in a Gust, you randomly fire gales every 0.3 seconds.

This plan can open the target with Nova Flourish + Frigid Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
King's RansomA

Give up all your boons of Hera. For each, raise level for all your boons of Zeus.

This plan can open the target with Born Gain + Heaven Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beyond the five slots

Additional useful Boons

Add these only after the five main slots are secure. The tiers are specific to strongest mode.

BSituational fits13 Boons
Flutter Strike

Your Attacks deal more damage to nearby foes.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Nova Strike

Your Attacks deal more damage in a larger area.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Vicious Flourish

Your Specials deal more damage and inflict Wounds.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Vicious Strike

Your Attacks deal more damage and inflict Wounds.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Ice Flourish

Your Specials deal more damage and inflict Freeze.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Ice Strike

Your Attacks deal more damage and inflict Freeze.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Controlled Burn

Your Omega Special also launches a fireball, but uses +10 Magick.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Volcanic Flourish

Your Specials can cause a blast that deals 500 damage in the area.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Volcanic Strike

Your Attacks can cause a blast that deals 400 damage in the area.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Racing Thoughts

Your Omega moves are faster.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Nimble Limbs

Your Attack, Special, and Cast are faster.

This can support "Focus the weakest controlled foe", but it ranks behind the named strongest choices for that slot.
Flame Flourish

Your Specials inflict Scorch.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Heaven Flourish

Your Specials inflict Blitz.

This can support "Fight beside the Shade and direct Special toward its target", but it ranks behind the named strongest choices for that slot.
Run upgrades

Daedalus Hammers next

These improve the move already carrying the plan. They do not replace a missing main Boon.

Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.

HammerChangeFit
Soulfilled Ankh

Your Attacks have +5 Power and hit a larger area.

S
Mirrored Ankh

Your Omega Attack creates +1 damage field ahead of the first.

A
Scarab Etchings

recruited Shades deal +50 damage and have a 75% chance to reappear after striking a foe.

A

Reward order

  1. Core BoonFill the aspect's attack damage slot before spending rewards on optional scaling.
  2. Daedalus HammerTake a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function.
  3. Maximum LifeMove maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably.
  4. Pom of PowerUse Poms after the main Boon exists so levels land on an effect the build repeatedly uses.
  5. Magick recoveryTake recovery only after the normal-move plan and immediate survival needs are covered.
  6. Duo or LegendaryPursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set.

Useful interactions

  • Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.

    Requires you to have met Athena once before the current night.
  • Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.

    Circe can offer this choice.
  • Your Attack boon gains 3 levels, but you Prime 35 Magick.

    Requires Attack.
  • Your Specials may deal Critical damage, but you Prime 40 Magick.

    Artemis can offer this choice.
  • Your Special boon gains 3 levels, but you Prime 35 Magick.

    Requires Special.
  • Foes in your Casts may take Critical damage from your Attacks.

    Artemis can offer this choice.
  • Each Attack hit randomly deals exactly 5, 55, or 555 damage.

    Requires you to speak with Dionysus after the true ending.
  • After you hit with your Attacks or Specials, fire a seeking arrow.

    Artemis can offer this choice.

Switch Keepsakes when their job is done

The starting Keepsake is listed in Setup. These are the in-run swaps.

  1. 2
    Later regionsLuckier Toothlimited use

    Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.

    At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life.
  2. 3
    Final regionKnuckle Boneslimited use

    Use the guardian-focused effect when the final encounter is the remaining route constraint.

    At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably.

Boss and route decisions

Use the normal Staff plan when a phase offers no susceptible foe to start the summon loop.

Routes with dense rooms favor the aspect more than sparse elite sequences.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Damage
10
Rank 2Rare
Damage
15
Rank 3Epic
Damage
20
Rank 4Heroic
Damage
25
Rank 5Legendary
Damage
30

Safest run plan

Excels at
Freeze makes the first kill safer before Shade pressure begins
Watch for
The aspect still needs a vulnerable first target
BOverall grade

Combat sequence

  1. 1

    Root and focus the weakest foe

  2. 2

    Create the first Shade without entering the center of the group

  3. 3

    Use ranged Special beside the Shade and repeat from safety

Also strong

  • Ranged Special keeps Melinoe outside the summoned Shade's target

Avoid

  • Boss-only phases fall back to the normal Staff plan
AConsistency
BClear speed
ASafety
BHigh Fear
Essential loadout

Take these five Boons first

Root and focus the weakest foe

  1. Priority 1AttackIce Strike
  2. Priority 2CastArctic Ring
  3. Priority 3SpecialNova Flourish
  4. Priority 4DashBlinding Rush
  5. Priority 5GainBorn Gain
Commit check

When this build comes online

The first two stages make the plan functional. The last is a power spike, not a reason to delay the run.

  1. 01
    The main move is funded

    Secure Ice Strike.

    The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots.
  2. 02
    The build is online

    Secure the main choices: Ice Strike + Arctic Ring + Nova Flourish.

    Freeze makes the first kill safer before Shade pressure begins The named choices now reinforce the same sequence instead of competing for upgrades.
  3. 03
    The first major power spike

    Take Soulfilled Ankh if it appears.

    This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function.
Alternatives and slot details

Adjust only after the five essentials

Attack, Special, Cast, Dash, and Gain stay in the shown order when offers compete. Open a slot to see its other proven fits and fallbacks.

First choiceFallbacks if the first choice does not appearWhy
Priority 1 · AttackBuild focus
Ice StrikeS

Your Attacks deal more damage and inflict Freeze.

Nova StrikeB

Your Attacks deal more damage in a larger area.

Use this only when the preferred attack choice is unavailable. It preserves "Root and focus the weakest foe" without changing the reliability loop.
This is a breakpoint for "Root and focus the weakest foe". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 2 · CastBuild focus
Arctic RingS

Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.

Solar RingB

Your Casts inflict Daze, and deal a burst of damage before they expire.

Use this only when the preferred cast choice is unavailable. It preserves "Root and focus the weakest foe" without changing the reliability loop.
This is a breakpoint for "Root and focus the weakest foe". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 3 · SpecialBuild focus
Nova FlourishS

Your Specials deal more damage in a larger area.

Ice FlourishB

Your Specials deal more damage and inflict Freeze.

Use this only when the preferred special choice is unavailable. It preserves "Use ranged Special beside the Shade and repeat from safety" without changing the reliability loop.
This is a breakpoint for "Use ranged Special beside the Shade and repeat from safety". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 4 · DashSupporting slot
Blinding RushS

Your Sprint is faster and inflicts Daze on surrounding foes.

Frigid RushB

Your Sprint forms a Gust around you that lingers after you stop.

Use this if the preferred Dash choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Dash choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 5 · GainSupporting slot
Born GainS

Whenever you run out of Magick, Prime until the next location to restore all Magick.

Cardio GainB

Whenever your Attack or Special deals damage, restore Magick.

Use this if the preferred Gain choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Gain choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Optional ceiling

Duo and Legendary targets

Finish the functional build first. Open Requirement to compare this plan with the other valid options.

Duo Boons

Pairings this plan can reach without replacing its main actions.

Warm BreezeA

Whenever you Dodge or a foe misses because of Daze, restore some Life.

This plan can open the target with Blinding Rush + Cardio Gain after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Cherished HeirloomA

Your Keepsakes are stronger this night (if possible).

This plan can open the target with Ice Strike + Born Gain after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Sun WorshiperA

In each encounter, the first foe you slay returns to fight for you.

This plan can open the target with Born Gain + Blinding Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Tropical CycloneA

While standing in a Gust, you randomly fire gales every 0.3 seconds.

This plan can open the target with Nova Flourish + Frigid Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beyond the five slots

Additional useful Boons

Add these only after the five main slots are secure. The tiers are specific to safest mode.

BSituational fits36 Boons
Rapture Ring

Your Casts inflict Weak, and damage foes while dragging them toward the center.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Flutter Strike

Your Attacks deal more damage to nearby foes.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Super Nova

Your Casts expand in size until they expire.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Prominence Flare

After your Omega Cast expires, rapidly deal damage in the area for 2 seconds.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Glorious Disaster

You can channel 30 additional Magick into your Omega Cast to repeatedly strike foes with lightning bolts.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Sword Ring

Your Casts create a falling blade over each foe in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Meat Grinder

Your Omega Cast also creates a Blade Rift in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Vicious Flourish

Your Specials deal more damage and inflict Wounds.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Vicious Strike

Your Attacks deal more damage and inflict Wounds.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Lightning Lance

Hold Cast to aim where the binding circle appears. Foes within are struck by lightning.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Local Climate

Your Omega Cast deals more damage. If you are in the binding circle, the bonus is doubled.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Arctic Gale

Your Casts also create a Gust around the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Glowing Coal

Hold Cast to aim a fireball that explodes on impact. The binding circle forms there.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Controlled Burn

Your Omega Special also launches a fireball, but uses +10 Magick.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Anvil Ring

Your Casts deal damage 3 times in succession to foes in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Volcanic Flourish

Your Specials can cause a blast that deals 500 damage in the area.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Volcanic Strike

Your Attacks can cause a blast that deals 400 damage in the area.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Engagement Ring

Your Casts inflict Hitch and immediately deal damage based on foes in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Sworn Flourish

Your Specials deal more damage and inflict Hitch.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Sworn Strike

Your Attacks deal more damage and inflict Hitch.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Winner's Circle

You channel your Omega Cast faster, and your Casts deal damage and expire faster.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Racing Thoughts

Your Omega moves are faster.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Nimble Limbs

Your Attack, Special, and Cast are faster.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Smolder Ring

Your Casts repeatedly inflict Scorch on foes in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Flame Flourish

Your Specials inflict Scorch.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Flame Strike

Your Attacks inflict Scorch.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Seismic Servo

Any boon effects that recharge over time recharge faster.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Tidal Ring

Your Casts also immediately hit foes with a powerful splash that inflicts Froth.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Geyser Spout

Your Omega Cast gains Power and knocks foes away.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Wave Flourish

Your Specials hit foes with a splash that knocks other foes away.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Wave Strike

Your Attacks hit foes with a splash that knocks other foes away.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Hostile Environment

Your Omega Cast is stronger and follows you, even as you start to channel it.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Rousing Reception

Your Casts damage any foes as they join the encounter, wherever they appear.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Storm Ring

Your Casts cause lightning bolts to repeatedly strike 1 foe at a time in the binding circle.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Heaven Flourish

Your Specials inflict Blitz.

This can support "Use ranged Special beside the Shade and repeat from safety", but it ranks behind the named safest choices for that slot.
Heaven Strike

Your Attacks inflict Blitz.

This can support "Root and focus the weakest foe", but it ranks behind the named safest choices for that slot.
Run upgrades

Daedalus Hammers next

These improve the move already carrying the plan. They do not replace a missing main Boon.

Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.

HammerChangeFit
Soulfilled Ankh

Your Attacks have +5 Power and hit a larger area.

S
Mirrored Ankh

Your Omega Attack creates +1 damage field ahead of the first.

A
Scarab Etchings

recruited Shades deal +50 damage and have a 75% chance to reappear after striking a foe.

A

Reward order

  1. Core BoonFill the aspect's attack damage slot before spending rewards on optional scaling.
  2. Daedalus HammerTake a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function.
  3. Maximum LifeMove maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably.
  4. Pom of PowerUse Poms after the main Boon exists so levels land on an effect the build repeatedly uses.
  5. Magick recoveryTake recovery only after the normal-move plan and immediate survival needs are covered.
  6. Duo or LegendaryPursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set.

Useful interactions

  • Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.

    Requires you to have met Athena once before the current night.
  • Don an Outfit with 20 Armor that makes your Cast deal 100% more damage.

    Requires you to meet Arachne once.
  • Your Casts also blast the area after 4 seconds, dealing 500 damage to foes, but 20 to you.

    Icarus can offer this choice.
  • Hold Cast to lob a large explosive. The binding circle forms there.

    Requires none of these boons in the current setup: Glowing Coal, Lightning Lance, Howling Soul, Hostile Environment.
  • Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.

    Circe can offer this choice.
  • Your Attack boon gains 3 levels, but you Prime 35 Magick.

    Requires Attack.
  • Your Specials may deal Critical damage, but you Prime 40 Magick.

    Artemis can offer this choice.
  • Your Special boon gains 3 levels, but you Prime 35 Magick.

    Requires Special.
  • Your Casts launch a projectile that seeks foes. The binding circle forms where it hits.

    Requires none of these boons in the current setup: Glowing Coal, Lightning Lance, Tipsy Shot, Hostile Environment.
  • Foes in your Casts may take Critical damage from your Attacks.

    Artemis can offer this choice.
  • Your Casts also deal a burst of damage in the area and momentarily make you Deflect.

    Athena can offer this choice.
  • A piercing arrow fires toward any foe damaged by your Omega Cast.

    Artemis can offer this choice.
  • Each Attack hit randomly deals exactly 5, 55, or 555 damage.

    Requires you to speak with Dionysus after the true ending.
  • After you hit with your Attacks or Specials, fire a seeking arrow.

    Artemis can offer this choice.

Switch Keepsakes when their job is done

The starting Keepsake is listed in Setup. These are the in-run swaps.

  1. 2
    Later regionsLuckier Toothlimited use

    Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.

    At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life.
  2. 3
    Final regionKnuckle Boneslimited use

    Use the guardian-focused effect when the final encounter is the remaining route constraint.

    At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably.

Boss and route decisions

Use the rooted ranged Staff loop when no expendable foe can start the Shade cycle.

Prioritize rooms with controllable weaker foes rather than forcing the summon in elite openings.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Damage
10
Rank 2Rare
Damage
15
Rank 3Epic
Damage
20
Rank 4Heroic
Damage
25
Rank 5Legendary
Damage
30