NeonHades2Hades II guideSearch the guide
NeonHades2Hades II guideSearch the guide

Independent Hades II guideNot affiliated with Supergiant Games

Keepsake tier list

These ranks compare progression value and how long each effect stays useful. God Keepsakes share one rule: replace one at the next cabinet after its guaranteed offer appears or the required Boon is secured. Other entries say when their individual job ends.

What do you want from the run?

Safest ranks the options that give a player the most room to recover from positioning, timing, and resource mistakes. The order combines each published tier judgment with how often the option is favored by the safer authored aspect plans. Within each tier, reading order runs from best to weakest.

Tier

A

Strong choice with a clear tradeoff14 ranked choices
  1. Luckier Tooth

    After you fall to 0 Life, automatically restore 51 Life once this night.

    It automatically restores Life once after a fatal hit, with no timing or room-clear condition.

    Switch: At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery.

    A
  2. Knuckle Bones

    The next Guardian starts with 5% less Life. You take 10% less damage from Guardians.

    The next Guardian starts with 5% less Life, and all Guardian damage against you is reduced by 10%.

    Switch: At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains.

    A
  3. Iridescent Fan

    A boon of Hera is likely. You can Rarify her Common blessings once this night.

    Use this when your planned build needs Hera. It makes Hera more likely to appear and lets you improve one Common Hera Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  4. Vivid Sea

    A boon of Poseidon is likely. You can Rarify his Common blessings once this night.

    Use this when your planned build needs Poseidon. It makes Poseidon more likely to appear and lets you improve one Common Poseidon Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  5. Cloud Bangle

    A boon of Zeus is likely. You can Rarify his Common blessings once this night.

    Use this when your planned build needs Zeus. It makes Zeus more likely to appear and lets you improve one Common Zeus Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  6. Beautiful Mirror

    A boon of Aphrodite is likely. You can Rarify her Common blessings once this night.

    Use this when your planned build needs Aphrodite. It makes Aphrodite more likely to appear and lets you improve one Common Aphrodite Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  7. Harmonic Photon

    A boon of Apollo is likely. You can Rarify his Common blessings once this night.

    Use this when your planned build needs Apollo. It makes Apollo more likely to appear and lets you improve one Common Apollo Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  8. Sword Hilt

    A boon of Ares is likely. You can Rarify his Common blessings once this night.

    Use this when your planned build needs Ares. It makes Ares more likely to appear and lets you improve one Common Ares Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  9. Adamant Shard

    A boon of Hephaestus is likely. You can Rarify his Common blessings once this night.

    Use this when your planned build needs Hephaestus. It makes Hephaestus more likely to appear and lets you improve one Common Hephaestus Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  10. Everlasting Ember

    A boon of Hestia is likely. You can Rarify her Common blessings once this night.

    Use this when your planned build needs Hestia. It makes Hestia more likely to appear and lets you improve one Common Hestia Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  11. Barley Sheaf

    A boon of Demeter is likely. You can Rarify her Common blessings once this night.

    Use this when your planned build needs Demeter. It makes Demeter more likely to appear and lets you improve one Common Demeter Boon.

    Switch: At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

    A
  12. Engraved Pin

    When first you fall to 0 Life in an encounter, become invulnerable. Clear it in time for 30 Life restored.

    The first fatal hit becomes a timed chance to clear the encounter and return with 30 Life.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    A
  13. Ghost Onion

    Whenever you exit a location, fully restore your Life, up to a total of 50 Life restored this night.

    It restores Life after each chamber until its 50-Life reserve is exhausted.

    Switch: At the next keepsake cabinet, replace it after its Armor, healing, or Magick reserve is empty.

    A
  14. Silken Sash

    Gain 30 Armor. While you have at least 1 Armor, gain +2 Armor after each location.

    The starting Armor absorbs mistakes, and every chamber cleared before it breaks adds more Armor.

    Switch: At the next keepsake cabinet, replace it after its Armor, healing, or Magick reserve is empty.

    A
Tier

B

Useful when its conditions match17 ranked choices
  1. Aromatic Phial

    Fountains restore 20% more Life. The next Fountain upgrades one random Common boon to Rare.

    It improves Fountain healing and upgrades one random Common boon to Rare at the next Fountain.

    Switch: At the next keepsake cabinet, replace it after its remaining uses reach zero.

    B
  2. Blackened Fleece

    After taking 250 total damage this night, your Omega moves deal 20%, 30%, or 40% more damage according to this Keepsake's rank.

    After the damage threshold is met, its permanent Omega damage bonus can carry the remaining regions.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  3. Calling Card

    While at the Fates' Whim, you can Rarify Olympian blessings up to 2 times this night.

    It can raise the rarity of up to two eligible Olympian boons.

    Switch: At the next keepsake cabinet, replace it after its remaining uses reach zero.

    B
  4. Concave Stone

    After choosing a boon, 25% of the time randomly take 1 more, once this night.

    Once per night, a boon choice has a 25% chance to grant one additional random option from the same offering.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  5. Crystal Figurine

    After the next Guardian, activate two random inactive Arcana Cards at rank I, II, or III according to this Keepsake's rank.

    Defeating the next Guardian activates two inactive Arcana Cards at the keepsake's current rank.

    Switch: At the next keepsake cabinet, replace it after its remaining uses reach zero.

    B
  6. Evil Eye

    Deal 20% more damage to the last foe that vanquished you.

    Its 20% damage bonus applies directly to the last foe that defeated you.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  7. Experimental Hammer

    Gain 1 random Daedalus Hammer that lasts for 10 encounters.

    It grants one random compatible Hammer immediately for ten encounters.

    Switch: At the next keepsake cabinet, replace it after its timer or room duration expires.

    B
  8. Fig Leaf

    One encounter in one, two, or three regions may contain no foes this night, according to this Keepsake's rank.

    It can remove one combat encounter from one or more regions according to its rank.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  9. Gold Purse

    Gain +100 Gold this night.

    Its 100 Gold is granted immediately, so the keepsake can be replaced at the first cabinet without losing value.

    Switch: At the next keepsake cabinet, replace it after the starting Gold has been granted.

    B
  10. Gorgon Amulet

    While you have no Death Defiance, Athena may appear once this night with at least Common boons.

    It can add one Athena encounter with defensive boons when the run has no Death Defiance left.

    Switch: At the next keepsake cabinet, replace it after its remaining uses reach zero.

    B
  11. Jeweled Pom

    While the Fates' Whim is active, gain one random Hades blessing and add one level to most of your boons.

    It supplies a Hades blessing and raises most existing boons by one level.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  12. Lion Fang

    Deal 30% damage, but lose 5% of this bonus after each encounter.

    The 30% opening damage bonus is strongest before encounters reduce it.

    Switch: At the next keepsake cabinet, replace it after the remaining bonus falls below the value of the planned alternative.

    B
  13. Metallic Droplet

    You move, strike, and channel 20% faster for the next 200 seconds.

    The movement, attack, and channel-speed bonus is immediate and can accelerate several early encounters.

    Switch: At the next keepsake cabinet, replace it after its timer or room duration expires.

    B
  14. Moon Beam

    A reward from Selene is likely. The next Path of Stars upgrade you find grants +3 upgrades.

    It makes a Selene reward likely, and the next Path of Stars grants three additional upgrades.

    Switch: At the next keepsake cabinet, replace it after its remaining uses reach zero.

    B
  15. Silver Wheel

    Gain +50 maximum Magick this night.

    The additional 50 maximum Magick lets the build channel more before recovery becomes the limiting factor.

    Switch: At the next keepsake cabinet, replace it after its Armor, healing, or Magick reserve is empty.

    B
  16. Time Piece

    While at the Fates' Whim, you can purge most rewards for Gold up to 2 times this night.

    It can purge up to two eligible rewards for Gold while the Fates' Whim is active.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
  17. Transcendent Embryo

    Gain a random Common Chaos blessing. Every 8 encounters, replace it.

    It grants a Common Chaos blessing immediately and replaces it after every eight encounters.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    B
Tier

C

Specialized or demanding2 ranked choices
  1. Discordant Bell

    After each encounter, you deal and take 0.5%, 0.8%, or 1% more damage for the rest of the night according to this Keepsake's rank.

    Every encounter raises both outgoing and incoming damage, so its benefit grows with the length of the night.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    C
  2. White Antler

    For the next region, gain a 20% Critical chance, but your maximum Life is limited to 30.

    It grants a large Critical chance for the region.

    Switch: Keep it while its condition supports the current route, then replace it when another keepsake solves a more immediate constraint.

    C