NeonHades2Hades II guideSearch the guide
NeonHades2Hades II guideSearch the guide

Independent Hades II guideNot affiliated with Supergiant Games

Aspect build · Argent Skull

Aspect of Persephone

Your Omega Special is Sprouted, and lets you change direction. Boons start with level.

Choose the goal for this run. Every mode is a complete, aspect-specific build.

BOverallModerate learning demandAConsistencyAClear speedASafetyAHigh Fear

Choose the run goal

Prepare the aspect, starting Keepsake, Arcana, Familiar, Hex, and ranks before choosing a run goal.

Pre-run preparation

Understand the aspect before funding a plan

Set your ranks and pre-run tools here. Then choose Strongest or Safest for the combat decisions you make during the run.

Leave the Crossroads with a complete setup

Prepare what both goals share first. Each goal then lists only what changes.

Same for both goals

12 Grasp Arcana

If current Grasp cannot hold the full list, keep the cards that protect the main plan first, then add Persistence and Death before other support cards.

Familiar and Hex

PickWhyLimitFit
GaleFamiliarThe passive defensive mobility remains active without requiring a particular attack pattern.Dodge is less predictable than a larger Life pool and adds no direct build resource.A
Sky FallHexRepeated strikes add damage while Melinoe continues moving and using the weapon.Random target selection can spread damage in crowded rooms.A

Strongest preparation

Start with

  1. 1Opening KeepsakeAdamant Shardlimited use

    Use the opening region to secure the first preferred god and main Boon.

    At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

Safest preparation

Start with

  1. 1Opening KeepsakeIridescent Fanlimited use

    Use the opening region to secure the first preferred god and main Boon.

    At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Boon Rank
2
Duration
2
Min Charge
1
Rank 2Rare
Boon Rank
3
Duration
2
Min Charge
1
Rank 3Epic
Boon Rank
4
Duration
2
Min Charge
1
Rank 4Heroic
Boon Rank
5
Duration
2
Min Charge
1
Rank 5Legendary
Boon Rank
6
Duration
2
Min Charge
1

Strongest run plan

Excels at
Steerable movement during Omega Special
Watch for
Omega steering can carry the player into hazards
BOverall grade

Combat sequence

  1. 1

    Choose a clear travel line

  2. 2

    Charge Omega Special

  3. 3

    Steer through targets and end in open space before firing again

Also strong

  • Pom levels reward a focused build

Avoid

  • Spreading boons wastes the level advantage
AConsistency
AClear speed
ASafety
AHigh Fear
Essential loadout

Take these five Boons first

Choose a clear travel line

  1. Priority 1AttackVolcanic Strike
  2. Priority 2SpecialSworn Flourish
  3. Priority 3CastTidal Ring
  4. Priority 4GainFlood Gain
  5. Priority 5DashBlinding Rush
Commit check

When this build comes online

The first two stages make the plan functional. The last is a power spike, not a reason to delay the run.

  1. 01
    The main move is funded

    Secure Sworn Flourish.

    The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots.
  2. 02
    The build is online

    Secure the main choices: Sworn Flourish + Flood Gain.

    Steerable movement during Omega Special The named choices now reinforce the same sequence instead of competing for upgrades.
  3. 03
    The first major power spike

    Take Twisting Crash if it appears.

    This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function.
Alternatives and slot details

Adjust only after the five essentials

Attack, Special, Cast, Dash, and Gain stay in the shown order when offers compete. Open a slot to see its other proven fits and fallbacks.

First choiceFallbacks if the first choice does not appearWhy
Priority 1 · AttackSupporting slot
Volcanic StrikeS

Your Attacks can cause a blast that deals 400 damage in the area.

Other proven fits
Flame StrikeA

Your Attacks inflict Scorch.

This is the recommended Attack choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Heaven StrikeA

Your Attacks inflict Blitz.

This is the recommended Attack choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Vicious StrikeB

Your Attacks deal more damage and inflict Wounds.

Use this if the preferred Attack choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Attack choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 2 · SpecialBuild focus
Sworn FlourishS

Your Specials deal more damage and inflict Hitch.

Flutter FlourishB

Your Specials deal more damage to nearby foes.

Use this only when the preferred special choice is unavailable. It preserves "Charge Omega Special" without changing the damage loop.
This is a breakpoint for "Charge Omega Special". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions.
Priority 3 · CastSupporting slot
Tidal RingS

Your Casts also immediately hit foes with a powerful splash that inflicts Froth.

Arctic RingB

Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.

Use this if the preferred Cast choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Cast choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 4 · GainBuild focus
Flood GainS

Your Omega moves make you briefly restore any Magick you use, repeatable after 8 seconds.

Born GainB

Whenever you run out of Magick, Prime until the next location to restore all Magick.

Use this only when the preferred omega choice is unavailable. It preserves "Charge Omega Special" without changing the damage loop.
This is a breakpoint for "Charge Omega Special". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions.
Priority 5 · DashSupporting slot
Blinding RushS

Your Sprint is faster and inflicts Daze on surrounding foes.

Frigid RushB

Your Sprint forms a Gust around you that lingers after you stop.

Use this if the preferred Dash choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Dash choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Optional ceiling

Duo and Legendary targets

Finish the functional build first. Open Requirement to compare this plan with the other valid options.

Duo Boons

Pairings this plan can reach without replacing its main actions.

Island GetawayA

You take less damage from nearby foes. boons of Aphrodite treat all foes as nearby.

This plan can open the target with Tidal Ring + Flutter Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Rude AwakeningA

Your blast effects from Hephaestus clear Daze and deal more damage if they do.

This plan can open the target with Volcanic Strike + Blinding Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Freezer BurnA

Whenever you inflict Freeze on a foe with Scorch, deal damage and remove Scorch.

This plan can open the target with Arctic Ring + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Cryo PounderA

Your blast effects from Hephaestus deal more damage to Freeze-afflicted foes.

This plan can open the target with Volcanic Strike + Arctic Ring after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Warm BreezeA

Whenever you Dodge or a foe misses because of Daze, restore some Life.

This plan can open the target with Blinding Rush + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Cherished HeirloomA

Your Keepsakes are stronger this night (if possible).

This plan can open the target with Arctic Ring + Sworn Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Killer CurrentA

Your lightning deals more damage to Froth-afflicted foes.

This plan can open the target with Tidal Ring + Heaven Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Incandescent AuraA

Whenever you restore Magick during encounters, damage all Hitch-afflicted foes.

This plan can open the target with Sworn Flourish + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Seismic ServoA

Any boon effects that recharge over time recharge faster.

This plan can open the target with Tidal Ring + Volcanic Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Hearty AppetiteA

You deal more damage with your Weapon the more maximum Life you have.

This plan can open the target with Frigid Rush + Flutter Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beach BallA

Your Sprint creates a watery globe behind you, which surges ahead once you stop.

This plan can open the target with Blinding Rush + Tidal Ring after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
One selected Boon satisfies more than one prerequisite group.
Choose one Boon from each of 3 prerequisite groups.Other options
  1. Group 1
  2. Group 2
  3. Group 3
Sun WorshiperA

In each encounter, the first foe you slay returns to fight for you.

This plan can open the target with Born Gain + Blinding Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Hail StormA

Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.

This plan can open the target with Heaven Strike + Arctic Ring after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Love HandlesA

Your blast effects from Hephaestus also create a Heartthrob.

This plan can open the target with Flutter Flourish + Volcanic Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Romantic SparkA

Rushing into foes with Blitz immediately activates the effect and makes it stronger.

This plan can open the target with Heaven Strike + Flutter Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Scalding VaporA

If foes with Froth are struck by your fire effects from Hestia, they are engulfed in Steam.

This plan can open the target with Tidal Ring + Flame Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
King's RansomA

Give up all your boons of Hera. For each, raise level for all your boons of Zeus.

This plan can open the target with Born Gain + Heaven Strike after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beyond the five slots

Additional useful Boons

Add these only after the five main slots are secure. The tiers are specific to strongest mode.

BSituational fits24 Boons
Glamour Gain

You automatically inflict Weak on nearby foes and gradually restore Magick near them.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Lucid Gain

Whenever your Casts expire, restore Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Nova Flourish

Your Specials deal more damage in a larger area.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Grisly Gain

Striking foes with your Weapon has a 20% chance to spill Blood Drop, which can restore Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Vicious Flourish

Your Specials deal more damage and inflict Wounds.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Carnal Pleasure

Whenever you collect Blood Drop, you may create a Heartthrob.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Tranquil Gain

After remaining inactive for 0.5 seconds, rapidly restore Magick until you act.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Ice Flourish

Your Specials deal more damage and inflict Freeze.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Exceptional Talent

Your Omega Attack and Omega Special fire 2 times, but use more Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Controlled Burn

Your Omega Special also launches a fireball, but uses +10 Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Tough Gain

Whenever you take damage, shrug some of it off and restore 150 Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Volcanic Flourish

Your Specials can cause a blast that deals 500 damage in the area.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Racing Thoughts

Your Omega moves are faster.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Cardio Gain

Whenever your Attack or Special deals damage, restore Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Flame Flourish

Your Specials inflict Scorch.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Heart Breaker

Whenever you use 40 Magick, create a Heartthrob.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Sunny Disposition

Whenever you create Heartthrobs, create more.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Brave Face

Automatically use Magick to resist up to 30% of any damage.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Uncanny Fortitude

Gain bonus maximum Life based on your Magick limit.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Wave Flourish

Your Specials hit foes with a splash that knocks other foes away.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Snow Queen

Gain a barrier that stops 1 instance of damage in each location, but you Prime Magick.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Power Surge

Whenever you use Magick, a random surrounding foe is struck by lightning.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Ionic Gain

In each encounter, an Aether Font appears in the area and restores all Magick when used.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Heaven Flourish

Your Specials inflict Blitz.

This can support "Charge Omega Special", but it ranks behind the named strongest choices for that slot.
Run upgrades

Daedalus Hammers next

These improve the move already carrying the plan. They do not replace a missing main Boon.

Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.

HammerChangeFit
Twisting Crash

After your Omega Special projectiles fire outward, they fire inward.

S
Rapid Driver

Your Specials are 35% faster.

A
Colossus Driver

Your Specials deal 30 additional base damage, and you take 30% less damage while using them.

A

Reward order

  1. Core BoonFill the aspect's special damage slot before spending rewards on optional scaling.
  2. Magick recoverySecure recovery before repeated Omega or Hex use makes the attack pattern stall.
  3. Daedalus HammerTake a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function.
  4. Maximum LifeMove maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably.
  5. Pom of PowerUse Poms after the main Boon exists so levels land on an effect the build repeatedly uses.
  6. Duo or LegendaryPursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set.

Useful interactions

  • Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.

    Requires you to have met Athena once before the current night.
  • Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.

    Circe can offer this choice.
  • After you Dash, your Omega moves may deal Critical damage for 2 seconds.

    Artemis can offer this choice.
  • Your Omega moves have a 15% chance to inflict Polymorph on a susceptible foe, with a 10-second cooldown.

    Requires you to complete Circe's related quest.
  • Your Omega moves inflict Hangover the first time they strike foes.

    Dionysus can offer this choice.
  • Your Specials may deal Critical damage, but you Prime 40 Magick.

    Artemis can offer this choice.
  • Your Special boon gains 3 levels, but you Prime 35 Magick.

    Requires Special.
  • Your Omega moves also deal 50 damage in an area around foes they hit, but use 10 additional Magick.

    Icarus can offer this choice.
  • After you hit with your Attacks or Specials, fire a seeking arrow.

    Artemis can offer this choice.

Switch Keepsakes when their job is done

The starting Keepsake is listed in Setup. These are the in-run swaps.

  1. 2
    Later regionsLuckier Toothlimited use

    Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.

    At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life.
  2. 3
    Final regionKnuckle Boneslimited use

    Use the guardian-focused effect when the final encounter is the remaining route constraint.

    At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably.

Boss and route decisions

Choose a route that passes beside the boss and ends safely rather than steering through repeated contact.

The steering is especially valuable in open rooms but needs restraint near pits and hazards.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Boon Rank
2
Duration
2
Min Charge
1
Rank 2Rare
Boon Rank
3
Duration
2
Min Charge
1
Rank 3Epic
Boon Rank
4
Duration
2
Min Charge
1
Rank 4Heroic
Boon Rank
5
Duration
2
Min Charge
1
Rank 5Legendary
Boon Rank
6
Duration
2
Min Charge
1

Safest run plan

Excels at
Recovery keeps the steering move available after every room transition
Watch for
Steering can still enter an unseen hazard
BOverall grade

Combat sequence

  1. 1

    Restore Magick and choose an empty endpoint

  2. 2

    Root enemies along the travel line

  3. 3

    Steer Omega Special through the group and finish where Sprint can disengage

Also strong

  • Sprint and Cast create a safe endpoint before the charge begins

Avoid

  • The safer line can hit fewer targets than the damage-maximizing path
AConsistency
BClear speed
ASafety
AHigh Fear
Essential loadout

Take these five Boons first

Restore Magick and choose an empty endpoint

  1. Priority 1GainBorn Gain
  2. Priority 2SpecialWave Flourish
  3. Priority 3DashBlinding Rush
  4. Priority 4CastArctic Ring
  5. Priority 5AttackIce Strike
Commit check

When this build comes online

The first two stages make the plan functional. The last is a power spike, not a reason to delay the run.

  1. 01
    The main move is funded

    Secure Born Gain.

    The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots.
  2. 02
    The build is online

    Secure the main choices: Born Gain + Wave Flourish + Blinding Rush.

    Recovery keeps the steering move available after every room transition The named choices now reinforce the same sequence instead of competing for upgrades.
  3. 03
    The first major power spike

    Take Twisting Crash if it appears.

    This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function.
Alternatives and slot details

Adjust only after the five essentials

Attack, Special, Cast, Dash, and Gain stay in the shown order when offers compete. Open a slot to see its other proven fits and fallbacks.

First choiceFallbacks if the first choice does not appearWhy
Priority 1 · GainBuild focus
Born GainS

Whenever you run out of Magick, Prime until the next location to restore all Magick.

Cardio GainB

Whenever your Attack or Special deals damage, restore Magick.

Use this only when the preferred omega choice is unavailable. It preserves "Restore Magick and choose an empty endpoint" without changing the reliability loop.
This is a breakpoint for "Restore Magick and choose an empty endpoint". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 2 · SpecialBuild focus
Wave FlourishS

Your Specials hit foes with a splash that knocks other foes away.

Ice FlourishB

Your Specials deal more damage and inflict Freeze.

Use this only when the preferred special choice is unavailable. It preserves "Steer Omega Special through the group and finish where Sprint can disengage" without changing the reliability loop.
This is a breakpoint for "Steer Omega Special through the group and finish where Sprint can disengage". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 3 · DashBuild focus
Blinding RushS

Your Sprint is faster and inflicts Daze on surrounding foes.

Frigid RushB

Your Sprint forms a Gust around you that lingers after you stop.

Use this only when the preferred sprint choice is unavailable. It preserves "Steer Omega Special through the group and finish where Sprint can disengage" without changing the reliability loop.
This is a breakpoint for "Steer Omega Special through the group and finish where Sprint can disengage". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions.
Priority 4 · CastSupporting slot
Arctic RingS

Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.

Solar RingB

Your Casts inflict Daze, and deal a burst of damage before they expire.

Use this if the preferred Cast choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Cast choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Priority 5 · AttackSupporting slot
Ice StrikeS

Your Attacks deal more damage and inflict Freeze.

Nova StrikeB

Your Attacks deal more damage in a larger area.

Use this if the preferred Attack choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities.
This is the recommended Attack choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Optional ceiling

Duo and Legendary targets

Finish the functional build first. Open Requirement to compare this plan with the other valid options.

Duo Boons

Pairings this plan can reach without replacing its main actions.

Warm BreezeA

Whenever you Dodge or a foe misses because of Daze, restore some Life.

This plan can open the target with Blinding Rush + Cardio Gain after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Cherished HeirloomA

Your Keepsakes are stronger this night (if possible).

This plan can open the target with Arctic Ring + Born Gain after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beach BallA

Your Sprint creates a watery globe behind you, which surges ahead once you stop.

This plan can open the target with Blinding Rush + Wave Flourish after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
One selected Boon satisfies more than one prerequisite group.
Choose one Boon from each of 3 prerequisite groups.Other options
  1. Group 1
  2. Group 2
  3. Group 3
Sun WorshiperA

In each encounter, the first foe you slay returns to fight for you.

This plan can open the target with Born Gain + Blinding Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Tropical CycloneA

While standing in a Gust, you randomly fire gales every 0.3 seconds.

This plan can open the target with Solar Ring + Frigid Rush after its main actions are funded.

Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.

Requirement
This plan uses
Choose one Boon from each of 2 prerequisite groups.Other options
  1. Group 1
  2. Group 2
Beyond the five slots

Additional useful Boons

Add these only after the five main slots are secure. The tiers are specific to safest mode.

BSituational fits36 Boons
Glamour Gain

You automatically inflict Weak on nearby foes and gradually restore Magick near them.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Flutter Flourish

Your Specials deal more damage to nearby foes.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Passion Rush

Rushing damages surrounding foes and inflicts Weak, and again once you stop.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Lucid Gain

Whenever your Casts expire, restore Magick.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Nova Flourish

Your Specials deal more damage in a larger area.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Grisly Gain

Striking foes with your Weapon has a 20% chance to spill Blood Drop, which can restore Magick.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Vicious Flourish

Your Specials deal more damage and inflict Wounds.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Stabbing Rush

Your Dash creates a row of falling blades along your path.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Carnal Pleasure

Whenever you collect Blood Drop, you may create a Heartthrob.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Fire Away

Your Casts destroy many foes' ranged shots, and inflict Scorch on the attacking foes.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Tranquil Gain

After remaining inactive for 0.5 seconds, rapidly restore Magick until you act.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Exceptional Talent

Your Omega Attack and Omega Special fire 2 times, but use more Magick.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Controlled Burn

Your Omega Special also launches a fireball, but uses +10 Magick.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Tough Gain

Whenever you take damage, shrug some of it off and restore 150 Magick.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Volcanic Flourish

Your Specials can cause a blast that deals 500 damage in the area.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Smithy Rush

If a foe is near after you Dash, you can cause a blast that deals 200 damage in the area.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Sworn Flourish

Your Specials deal more damage and inflict Hitch.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Nexus Rush

Your Sprint inflicts Hitch on surrounding foes, and deals damage when it does.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Racing Thoughts

Your Omega moves are faster.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Flame Flourish

Your Specials inflict Scorch.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Heat Rush

Your Sprint leaves a cinder trail, and any damage you take from burning is reduced to 1.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Heart Breaker

Whenever you use 40 Magick, create a Heartthrob.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Sunny Disposition

Whenever you create Heartthrobs, create more.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Incandescent Aura

Whenever you restore Magick during encounters, damage all Hitch-afflicted foes.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Brave Face

Automatically use Magick to resist up to 30% of any damage.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Uncanny Fortitude

Gain bonus maximum Life based on your Magick limit.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Flood Gain

Your Omega moves make you briefly restore any Magick you use, repeatable after 8 seconds.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Breaker Rush

Whenever you Sprint, hit the first foe you run into with a blast that knocks foes away.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Snow Queen

Gain a barrier that stops 1 instance of damage in each location, but you Prime Magick.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Love Handles

Your blast effects from Hephaestus also create a Heartthrob.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Romantic Spark

Rushing into foes with Blitz immediately activates the effect and makes it stronger.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Nitro Boost

Your Sprint is 15% faster and gives you a barrier that ignores instances of damage.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Power Surge

Whenever you use Magick, a random surrounding foe is struck by lightning.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Ionic Gain

In each encounter, an Aether Font appears in the area and restores all Magick when used.

This can support "Restore Magick and choose an empty endpoint", but it ranks behind the named safest choices for that slot.
Heaven Flourish

Your Specials inflict Blitz.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Thunder Rush

Rushing causes surrounding foes to be struck by lightning bolts.

This can support "Steer Omega Special through the group and finish where Sprint can disengage", but it ranks behind the named safest choices for that slot.
Run upgrades

Daedalus Hammers next

These improve the move already carrying the plan. They do not replace a missing main Boon.

Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.

HammerChangeFit
Twisting Crash

After your Omega Special projectiles fire outward, they fire inward.

S
Rapid Driver

Your Specials are 35% faster.

A
Colossus Driver

Your Specials deal 30 additional base damage, and you take 30% less damage while using them.

A

Reward order

  1. Core BoonFill the aspect's special damage slot before spending rewards on optional scaling.
  2. Magick recoverySecure recovery before repeated Omega or Hex use makes the attack pattern stall.
  3. Daedalus HammerTake a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function.
  4. Maximum LifeMove maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably.
  5. Pom of PowerUse Poms after the main Boon exists so levels land on an effect the build repeatedly uses.
  6. Duo or LegendaryPursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set.

Useful interactions

  • Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.

    Requires you to have met Athena once before the current night.
  • Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.

    Circe can offer this choice.
  • After you Dash, your Omega moves may deal Critical damage for 2 seconds.

    Artemis can offer this choice.
  • Your Omega moves have a 15% chance to inflict Polymorph on a susceptible foe, with a 10-second cooldown.

    Requires you to complete Circe's related quest.
  • Your Omega moves inflict Hangover the first time they strike foes.

    Dionysus can offer this choice.
  • Your Specials may deal Critical damage, but you Prime 40 Magick.

    Artemis can offer this choice.
  • Your Special boon gains 3 levels, but you Prime 35 Magick.

    Requires Special.
  • Your Omega moves also deal 50 damage in an area around foes they hit, but use 10 additional Magick.

    Icarus can offer this choice.
  • After you hit with your Attacks or Specials, fire a seeking arrow.

    Artemis can offer this choice.

Switch Keepsakes when their job is done

The starting Keepsake is listed in Setup. These are the in-run swaps.

  1. 2
    Later regionsLuckier Toothlimited use

    Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.

    At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life.
  2. 3
    Final regionKnuckle Boneslimited use

    Use the guardian-focused effect when the final encounter is the remaining route constraint.

    At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably.

Boss and route decisions

Choose the endpoint before charging and cancel when the boss closes that line.

Open Surface arenas offer safer steering while Cast defines lanes in tight rooms.

Aspect rank progression

Each rank lists its forge cost and the exact value it gives this Aspect.

StepEffectCost
Rank 1Common
Boon Rank
2
Duration
2
Min Charge
1
Rank 2Rare
Boon Rank
3
Duration
2
Min Charge
1
Rank 3Epic
Boon Rank
4
Duration
2
Min Charge
1
Rank 4Heroic
Boon Rank
5
Duration
2
Min Charge
1
Rank 5Legendary
Boon Rank
6
Duration
2
Min Charge
1