Aspect build · Black Coat
Aspect of Melinoë Your Attacks, Sprint, and move speed are faster.
Choose the goal for this run. Every mode is a complete, aspect-specific build.
S OverallEasy to learn S ConsistencyA Clear speedS SafetyA High Fear
S OverallEasy to learn S ConsistencyA Clear speedS SafetyA High Fear
Choose the run goal Prepare the aspect, starting Keepsake, Arcana, Familiar, Hex, and ranks before choosing a run goal.
Prepare the aspect, starting Keepsake, Arcana, Familiar, Hex, and ranks before choosing a run goal. Highest practical damage while exploiting the aspect mechanic under high-Fear conditions. Highest clear reliability under high Fear without giving up the aspect’s damage mechanic. Pre-run preparation
Understand the aspect before funding a plan Set your ranks and pre-run tools here. Then choose Strongest or Safest for the combat decisions you make during the run.
Same for both goals Familiar and Hex Pick Why Limit Fit Gale Familiar The passive defensive mobility remains active without requiring a particular attack pattern. Dodge is less predictable than a larger Life pool and adds no direct build resource. A Wolf Howl Hex The effect resolves quickly and works without a slain enemy, long channel, or delayed target. Its close target area can be unsafe when the landing window is poorly timed. A
Start with 1 Opening Keepsake Vivid Sea limited use Use the opening region to secure the first preferred god and main Boon.
At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit. 13 Grasp Arcana If current Grasp cannot hold the full list, keep the cards that protect the main plan first, then add Persistence and Death before other support cards.
Start with 1 Opening Keepsake Harmonic Photon limited use Use the opening region to secure the first preferred god and main Boon.
At the next keepsake cabinet, replace it after its god offer is consumed and its Rarify charge is spent. Switch earlier only when you intentionally abandon the unused Rarify benefit. 12 Grasp Arcana If current Grasp cannot hold the full list, keep the cards that protect the main plan first, then add Persistence and Death before other support cards.
Step Effect Cost Rank 1Common
Speed Bonus 0% Included Rank 2Rare
Speed Bonus 5% Rank 3Epic
Speed Bonus 10% Rank 4Heroic
Speed Bonus 15% Rank 5Legendary
Speed Bonus 20%
Strongest run plan
Excels at Fast attacks and movement
Watch for Less room for specialized combinations S Overall grade
Combat sequence 1 Sprint into a safe angle
2 Use a short Attack string
3 Send Special while backing away and repeat
Also strong Easy access to both melee and seeking ranged pressure Avoid Can split damage across Attack and Special without finishing either plan S Consistency
A Clear speed
S Safety
A High Fear
01 The main move is funded Secure Wave Strike.
The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots. 02 The build is online Secure the main choices: Wave Strike + Heaven Flourish + Breaker Rush.
Fast attacks and movement The named choices now reinforce the same sequence instead of competing for upgrades. 03 The first major power spike Take Rapid Frame if it appears.
This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function. Strongest run plan Take these five Boons first When this build comes online Adjust only after the five essentials Duo and Legendary targets Additional useful Boons Daedalus Hammers next Reward order Useful interactions Switch Keepsakes when their job is done Boss and route decisions Aspect rank progression First choice Fallbacks if the first choice does not appear Why Priority 1 · Attack Build focus Wave Strike S Your Attacks hit foes with a splash that knocks other foes away.
Heaven Strike B Your Attacks inflict Blitz.
Use this only when the preferred attack choice is unavailable. It preserves "Use a short Attack string" without changing the damage loop. This is a breakpoint for "Use a short Attack string". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions. Priority 2 · Special Build focus Heaven Flourish S Your Specials inflict Blitz.
Other proven fitsSworn Flourish A Your Specials deal more damage and inflict Hitch.
This can fill the same special role when its condition matches "Send Special while backing away and repeat". Keep the rest of the damage plan unchanged. Vicious Flourish B Your Specials deal more damage and inflict Wounds.
Use this only when the preferred special choice is unavailable. It preserves "Send Special while backing away and repeat" without changing the damage loop. This is a breakpoint for "Send Special while backing away and repeat". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions. Priority 3 · Dash Build focus Breaker Rush S Whenever you Sprint, hit the first foe you run into with a blast that knocks foes away.
Nexus Rush B Your Sprint inflicts Hitch on surrounding foes, and deals damage when it does.
Use this only when the preferred sprint choice is unavailable. It preserves "Sprint into a safe angle" without changing the damage loop. This is a breakpoint for "Sprint into a safe angle". It powers a move the damage plan already repeats instead of splitting upgrades across unrelated actions. Priority 4 · Cast Supporting slot Engagement Ring S Your Casts inflict Hitch and immediately deal damage based on foes in the binding circle.
Arctic Ring B Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.
Use this if the preferred Cast choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities. This is the recommended Cast choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete. Priority 5 · Gain Supporting slot Cardio Gain S Whenever your Attack or Special deals damage, restore Magick.
Born Gain B Whenever you run out of Magick, Prime until the next location to restore all Magick.
Use this if the preferred Gain choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities. This is the recommended Gain choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Your splash effects from Poseidon may hit 2 times (and take the color of the River Styx).
This plan can open the target with Vicious Flourish + Wave Strike after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 Your Keepsakes are stronger this night (if possible).
This plan can open the target with Arctic Ring + Sworn Flourish after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 Whenever you restore Magick during encounters, damage all Hitch-afflicted foes.
This plan can open the target with Engagement Ring + Cardio Gain after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.
This plan can open the target with Heaven Flourish + Arctic Ring after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 Give up all your boons of Hera. For each, raise level for all your boons of Zeus.
This plan can open the target with Engagement Ring + Heaven Flourish after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 B Situational fits 26 Boons Passion Rush Rushing damages surrounding foes and inflicts Weak, and again once you stop.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Flutter Strike Your Attacks deal more damage to nearby foes.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Nova Flourish Your Specials deal more damage in a larger area.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Blinding Rush Your Sprint is faster and inflicts Daze on surrounding foes.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Nova Strike Your Attacks deal more damage in a larger area.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Stabbing Rush Your Dash creates a row of falling blades along your path.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Vicious Strike Your Attacks deal more damage and inflict Wounds.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Fire Away Your Casts destroy many foes' ranged shots, and inflict Scorch on the attacking foes.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Ice Flourish Your Specials deal more damage and inflict Freeze.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Frigid Rush Your Sprint forms a Gust around you that lingers after you stop.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Ice Strike Your Attacks deal more damage and inflict Freeze.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Controlled Burn Your Omega Special also launches a fireball, but uses +10 Magick.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Volcanic Flourish Your Specials can cause a blast that deals 500 damage in the area.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Smithy Rush If a foe is near after you Dash, you can cause a blast that deals 200 damage in the area.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Volcanic Strike Your Attacks can cause a blast that deals 400 damage in the area.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Sworn Strike Your Attacks deal more damage and inflict Hitch.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Racing Thoughts Your Omega moves are faster.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Nimble Limbs Your Attack, Special, and Cast are faster.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Flame Flourish Your Specials inflict Scorch.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Heat Rush Your Sprint leaves a cinder trail, and any damage you take from burning is reduced to 1.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Flame Strike Your Attacks inflict Scorch.
This can support "Use a short Attack string", but it ranks behind the named strongest choices for that slot. Wave Flourish Your Specials hit foes with a splash that knocks other foes away.
This can support "Send Special while backing away and repeat", but it ranks behind the named strongest choices for that slot. Beach Ball Your Sprint creates a watery globe behind you, which surges ahead once you stop.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Romantic Spark Rushing into foes with Blitz immediately activates the effect and makes it stronger.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Nitro Boost Your Sprint is 15% faster and gives you a barrier that ignores instances of damage.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Thunder Rush Rushing causes surrounding foes to be struck by lightning bolts.
This can support "Sprint into a safe angle", but it ranks behind the named strongest choices for that slot. Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.
Hammer Change Fit Rapid Frame Your Attacks are 35% faster.
S Launcher Frame Whenever your Attack strikes a foe, your Special has a 25% chance to fire automatically.
A Sudden Salvo Your Omega Special locks on faster and uses 20% less Magick.
A
Core Boon Fill the aspect's attack damage slot before spending rewards on optional scaling. Daedalus Hammer Take a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function. Maximum Life Move maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably. Pom of Power Use Poms after the main Boon exists so levels land on an effect the build repeatedly uses. Magick recovery Take recovery only after the normal-move plan and immediate survival needs are covered. Duo or Legendary Pursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set. Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.
Requires you to have met Athena once before the current night. Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.
Circe can offer this choice. Your Attack boon gains 3 levels, but you Prime 35 Magick.
Requires Attack. Your Specials may deal Critical damage, but you Prime 40 Magick.
Artemis can offer this choice. Your Special boon gains 3 levels, but you Prime 35 Magick.
Requires Special. Foes in your Casts may take Critical damage from your Attacks.
Artemis can offer this choice. Each Attack hit randomly deals exactly 5, 55, or 555 damage.
Requires you to speak with Dionysus after the true ending. After you hit with your Attacks or Specials, fire a seeking arrow.
Artemis can offer this choice. 2 Later regions Luckier Tooth limited use Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.
At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life. 3 Final region Knuckle Bones limited use Use the guardian-focused effect when the final encounter is the remaining route constraint.
At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably. Use mobility to stay beside the boss and avoid holding Attack longer than the current opening.
Its movement speed is useful on both routes and reduces the cost of unfamiliar rooms.
Step Effect Cost Rank 1Common
Speed Bonus 0% Included Rank 2Rare
Speed Bonus 5% Rank 3Epic
Speed Bonus 10% Rank 4Heroic
Speed Bonus 15% Rank 5Legendary
Speed Bonus 20%
Safest run plan
Excels at Faster Sprint and Blind create the Coat's attack angle
Watch for Splitting upgrades across both moves still lowers the ceiling S Overall grade
Combat sequence 1 Sprint through an empty angle and Blind nearby threats
2 Use a short rooted Attack string
3 Back away behind seeking Special before repeating
Also strong Attack and seeking Special preserve damage while Melinoe moves Avoid Sprint cannot rescue an attack string held through an enemy response S Consistency
A Clear speed
S Safety
A High Fear
01 The main move is funded Secure Blinding Rush.
The carrying action now has its required Boon, so the basic sequence works without filling unrelated slots. 02 The build is online Secure the main choices: Blinding Rush + Ice Strike + Nova Flourish.
Faster Sprint and Blind create the Coat's attack angle The named choices now reinforce the same sequence instead of competing for upgrades. 03 The first major power spike Take Rapid Frame if it appears.
This upgrades the action already carrying the plan. It improves the existing loop but is not required for the build to function. Safest run plan Take these five Boons first When this build comes online Adjust only after the five essentials Duo and Legendary targets Additional useful Boons Daedalus Hammers next Reward order Useful interactions Switch Keepsakes when their job is done Boss and route decisions Aspect rank progression First choice Fallbacks if the first choice does not appear Why Priority 1 · Dash Build focus Blinding Rush S Your Sprint is faster and inflicts Daze on surrounding foes.
Frigid Rush B Your Sprint forms a Gust around you that lingers after you stop.
Use this only when the preferred sprint choice is unavailable. It preserves "Sprint through an empty angle and Blind nearby threats" without changing the reliability loop. This is a breakpoint for "Sprint through an empty angle and Blind nearby threats". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions. Priority 2 · Attack Build focus Ice Strike S Your Attacks deal more damage and inflict Freeze.
Nova Strike B Your Attacks deal more damage in a larger area.
Use this only when the preferred attack choice is unavailable. It preserves "Use a short rooted Attack string" without changing the reliability loop. This is a breakpoint for "Use a short rooted Attack string". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions. Priority 3 · Special Build focus Nova Flourish S Your Specials deal more damage in a larger area.
Ice Flourish B Your Specials deal more damage and inflict Freeze.
Use this only when the preferred special choice is unavailable. It preserves "Back away behind seeking Special before repeating" without changing the reliability loop. This is a breakpoint for "Back away behind seeking Special before repeating". It powers a move the reliability plan already repeats instead of splitting upgrades across unrelated actions. Priority 4 · Cast Supporting slot Arctic Ring S Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.
Solar Ring B Your Casts inflict Daze, and deal a burst of damage before they expire.
Use this if the preferred Cast choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities. This is the recommended Cast choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete. Priority 5 · Gain Supporting slot Born Gain S Whenever you run out of Magick, Prime until the next location to restore all Magick.
Cardio Gain B Whenever your Attack or Special deals damage, restore Magick.
Use this if the preferred Gain choice does not appear. It keeps the complete five-slot package coherent without changing the plan's higher priorities. This is the recommended Gain choice for the complete five-slot package. Take it after the higher-priority choices only when offers compete.
Whenever you Dodge or a foe misses because of Daze, restore some Life.
This plan can open the target with Blinding Rush + Cardio Gain after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 Your Keepsakes are stronger this night (if possible).
This plan can open the target with Ice Strike + Born Gain after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 In each encounter, the first foe you slay returns to fight for you.
This plan can open the target with Born Gain + Blinding Rush after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 While standing in a Gust, you randomly fire gales every 0.3 seconds.
This plan can open the target with Nova Flourish + Frigid Rush after its main actions are funded.
Do not chase this target before the main plan works, because an unseeded run may not offer every required god or Boon.
Requirement Choose one Boon from each of 2 prerequisite groups. Other options Group 1 Group 2 B Situational fits 27 Boons Passion Rush Rushing damages surrounding foes and inflicts Weak, and again once you stop.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Flutter Strike Your Attacks deal more damage to nearby foes.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Vicious Flourish Your Specials deal more damage and inflict Wounds.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Stabbing Rush Your Dash creates a row of falling blades along your path.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Vicious Strike Your Attacks deal more damage and inflict Wounds.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Fire Away Your Casts destroy many foes' ranged shots, and inflict Scorch on the attacking foes.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Controlled Burn Your Omega Special also launches a fireball, but uses +10 Magick.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Volcanic Flourish Your Specials can cause a blast that deals 500 damage in the area.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Smithy Rush If a foe is near after you Dash, you can cause a blast that deals 200 damage in the area.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Volcanic Strike Your Attacks can cause a blast that deals 400 damage in the area.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Sworn Flourish Your Specials deal more damage and inflict Hitch.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Nexus Rush Your Sprint inflicts Hitch on surrounding foes, and deals damage when it does.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Sworn Strike Your Attacks deal more damage and inflict Hitch.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Racing Thoughts Your Omega moves are faster.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Nimble Limbs Your Attack, Special, and Cast are faster.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Flame Flourish Your Specials inflict Scorch.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Heat Rush Your Sprint leaves a cinder trail, and any damage you take from burning is reduced to 1.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Flame Strike Your Attacks inflict Scorch.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Wave Flourish Your Specials hit foes with a splash that knocks other foes away.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Beach Ball Your Sprint creates a watery globe behind you, which surges ahead once you stop.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Breaker Rush Whenever you Sprint, hit the first foe you run into with a blast that knocks foes away.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Wave Strike Your Attacks hit foes with a splash that knocks other foes away.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Romantic Spark Rushing into foes with Blitz immediately activates the effect and makes it stronger.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Nitro Boost Your Sprint is 15% faster and gives you a barrier that ignores instances of damage.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Heaven Flourish Your Specials inflict Blitz.
This can support "Back away behind seeking Special before repeating", but it ranks behind the named safest choices for that slot. Thunder Rush Rushing causes surrounding foes to be struck by lightning bolts.
This can support "Sprint through an empty angle and Blind nearby threats", but it ranks behind the named safest choices for that slot. Heaven Strike Your Attacks inflict Blitz.
This can support "Use a short rooted Attack string", but it ranks behind the named safest choices for that slot. Choose the main Boon and required Magick recovery before changing the weapon around a Hammer.
Hammer Change Fit Rapid Frame Your Attacks are 35% faster.
S Launcher Frame Whenever your Attack strikes a foe, your Special has a 25% chance to fire automatically.
A Sudden Salvo Your Omega Special locks on faster and uses 20% less Magick.
A
Core Boon Fill the aspect's attack damage slot before spending rewards on optional scaling. Daedalus Hammer Take a compatible top-ranked Hammer after the Boon for the build's main move. No Hammer is required to make the build function. Maximum Life Move maximum Life ahead of damage rewards when the current route cannot survive the next guardian reliably. Pom of Power Use Poms after the main Boon exists so levels land on an effect the build repeatedly uses. Magick recovery Take recovery only after the normal-move plan and immediate survival needs are covered. Duo or Legendary Pursue a Duo or Legendary only after the build already contains a valid choice from every prerequisite set. Your Specials also launch a projectile ahead that can Deflect, rearming after 2 seconds.
Requires you to have met Athena once before the current night. Grow in size, increase maximum Life by 15%, and deal 15% more damage with your Nocturnal Arm.
Circe can offer this choice. Your Attack boon gains 3 levels, but you Prime 35 Magick.
Requires Attack. Your Specials may deal Critical damage, but you Prime 40 Magick.
Artemis can offer this choice. Your Special boon gains 3 levels, but you Prime 35 Magick.
Requires Special. Foes in your Casts may take Critical damage from your Attacks.
Artemis can offer this choice. Each Attack hit randomly deals exactly 5, 55, or 555 damage.
Requires you to speak with Dionysus after the true ending. After you hit with your Attacks or Specials, fire a seeking arrow.
Artemis can offer this choice. 2 Later regions Luckier Tooth limited use Use the extra Death Defiance after the main Boon is secured when ordinary rooms still threaten the run.
At the next keepsake cabinet, replace it after its Last Stand has triggered because the spent keepsake adds no second recovery. Equip it after the opening god is secured if room damage is consuming Death Defiance or maximum Life. 3 Final region Knuckle Bones limited use Use the guardian-focused effect when the final encounter is the remaining route constraint.
At the next keepsake cabinet, replace it after its limited guardian effect has been consumed and another guardian remains. Equip it before the final region only when the run already survives normal rooms reliably. Use Sprint to choose the angle before attacking, not after the boss begins its response.
Blind and seeking Special keep the plan stable in both crowded and open rooms.
Step Effect Cost Rank 1Common
Speed Bonus 0% Included Rank 2Rare
Speed Bonus 5% Rank 3Epic
Speed Bonus 10% Rank 4Heroic
Speed Bonus 15% Rank 5Legendary
Speed Bonus 20%
Starting aspect
When this build becomes available The Aspect of Melinoë is available as soon as you unlock its weapon. Brew the linked Incantation when you want to reveal the aspect menu and invest in ranks.
Aspects of Night and Darkness