Keepsake·Field encounters
Silken Sash
Gain 30 Armor. While you have at least 1 Armor, gain +2 Armor after each location.
ARating
Why it is rated A
AThe starting Armor absorbs mistakes, and every chamber cleared before it breaks adds more Armor.
- Use it when
- Take it through early regions while you can preserve its Armor between chambers.
- Limit
- After all Armor is lost, it cannot rebuild itself and should be replaced at the next cabinet.
- If it is absent
- Use Luckier Tooth when chip damage makes preserving Armor unrealistic.
- When to replace it
- At the next keepsake cabinet, replace it after its Armor, healing, or Magick reserve is empty.
Rank effects
| Step | Effect |
|---|
| Rank 1Common | - Base Armor
- 30
- Player Armor
- 2
|
|---|
| Rank 2Rare, after 25 chambers | - Base Armor
- 30
- Player Armor
- 3
|
|---|
| Rank 3Epic, after 50 chambers | - Base Armor
- 30
- Player Armor
- 4
|
|---|