NeonHades2Hades II guideSearch the guide
NeonHades2Hades II guideSearch the guide

Independent Hades II guideNot affiliated with Supergiant Games

Chapter 24 of 24 · Finish every remaining objective

Finish the completion checklist

Check every part of the game with a fixed endpoint, finish its remaining objectives, and separate repeatable optional content from unfinished progress.

Spoilers: endingReady when these are doneEvery guide-relevant story, quest, unlock, relationship, prophecy, achievement, and finite system is complete.Every remaining optional or repeatable activity is named.No objective is left unexplained or blocked by an unknown condition.

Do these first

Full steps below
  1. Story and characters
  2. Weapons and permanent power
  3. Cauldron and economy
  4. Challenges
  5. Collections
  6. Name the optional remainder

Define what finished means

The true ending, major systems, and ordinary postgame progression are complete.

Full completion needs a concrete checklist. Each area should show either a finished state or a precise remaining requirement.

Close every remaining finite objective

  1. Story and characters

    Confirm the true ending, all narrative milestones, every relationship maximum, and each story-sensitive prophecy or achievement.

  2. Weapons and permanent power

    Confirm every weapon and aspect, the complete Arcana board, Keepsake ranks, Familiar bonds, and required Hex Path use.

  3. Cauldron and economy

    Confirm all relevant incantations, gathering tools, garden upgrades, Broker access, fish selling, resource exchanges, wells, fountains, and finite market unlocks.

  4. Challenges

    Confirm all Oath conditions encountered, every available Testament bounty, required Fear clears, Chaos Trials, Nightmare spending, and linked achievements.

  5. Collections

    Claim every prophecy, complete every achievement, and finish each remaining Boon, Hammer, enemy, Guardian, encounter, fish, plant, and resource objective with a fixed endpoint.

  6. Name the optional remainder

    Separate repeatable prestige, resource accumulation, and cosmetics that unlock no guide-relevant state. Completion is still honest when optional infinite work is explicitly excluded.

Separate finite completion from repeatable play

  • The searchable knowledge area contains the detailed checklists.
  • Each area needs a clear completion state.
  • A cosmetic or repeatable sink can be named as optional without hiding it.

If one requirement is still unknown

When one checklist item remains open, follow its related requirements back to the first unmet prerequisite. Finish that prerequisite before spending another night on the visible endpoint.