NeonHades2Hades II guideSearch the guide
NeonHades2Hades II guideSearch the guide

Independent Hades II guideNot affiliated with Supergiant Games

Arcana Card·0 Grasp

The Centaur

Gain 3 maximum Life and 3 maximum Magick whenever you pass through 5 chambers.

SRating

Why it is rated S

S

Free maximum Life and Magick accumulate during the same rooms needed to finish a route.

Use it when
Activate The Centaur when the board can meet its condition without sacrificing the main combat setup.
Limit
Late activation or short routes provide fewer growth intervals.
If it is absent
If the board cannot meet The Centaur's activation pattern, equip Persistence for immediate Life and Magick instead.

When it unlocks

Reveal an adjacent Arcana Card first.4 entries
  1. Arcana Cards

    • The Messenger
    • Death
    • The Artificer
    • Origination

Activates automatically when at least one regular Card of every Grasp cost from 1 through 5 is active.

Ranks and costs

StepEffectCost
UnlockNot applicable
Rank 1Common
Growth Value
3
Requirement
5
Room Interval
5
Included
Rank 2Rare
Growth Value
4
Requirement
5
Room Interval
5
Rank 3Epic
Growth Value
5
Requirement
5
Room Interval
5

Related to The Centaur

Used in